CocoStudio website : http://studio.cocos2d-x.org/
DragonBones Reference : http://dragonbones.github.io/getting_started_cn.html
20130524 Armature_v0.1.4
1.Fix if DragonBone export data include Parent-child hierarchy, the display is incorrect.
2.Support DragonBone 2.1
3.Support Armature Nesting
4.Support Armature boundingBox
5.Support Armature setAnchorPoint
6.Fix memory leak, you need call cs::ArmatureDataManager::sharedArmatureDataManager()->purgeArmatureSystem() yourself.
I do this in AppDelegate::~AppDelegate().
7.Fix stack error if delete Armature immediately after creation
20130514 Armature_v0.1.3
- Adds support for .ExportJson file format.
- Fix animation pause(), resume() bug.
- Remove 'using namespace cocos2d' from .h header.
- Remove ComArmature interface.
- Fix set bone rotation bug.
- Fix do not set bone TransformDirty to false after bone update.
20130514 Armature_v0.1.2
1.Keeps the way to read collision as such as the Animation Editor.
20130510 Armature_v0.1.1
- Adds Collider(Test Box2D Detector) Demo to Test.
- Added support for setting position or scale of bone manually.
20130507 Armature_v0.1.0
- Added support for android.
- Update cocos2dx version to v2.1.3.