Min Nguyen (min-nguyen)

min-nguyen

Geek Repo

Location:Bristol, United Kingdom

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Organizations
idris-bayes
plrg-bristol
probabilistic-effects

Min Nguyen's repositories

prob-fx

A language for modular probabilistic modelling in Haskell based on effect handlers

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kernel-cortex-A8

Operating System Kernel implementation (Arm Cortex-A8) w/ VMSA MMU

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prob-fx-2

A language for modular probabilistic modelling + inference in Haskell based on effect handlers

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catana

A recursion scheme implementation for fully connected, convolutional, and deep LSTM neural networks

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fp-snake

Classic 2D Snake, using SDL2 bindings

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2click

REST api - interfacing easy database access for client job search, storage & updates. NodeJS

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abstract-ad

Self-contained implementation of automatic differentiation in Haskell (following https://github.com/birthevdb/Abstract-AD)

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cpp-rasteriser

Rasteriser developed ground-up, using only SDL and GLM

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cpu-sim

A CPU simulator in Haskell

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haskeriser

A rasteriser implementation in Haskell using SDL

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transmogrify

A social, procedurally generated music platform allowing users to upload images and convert to music

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cave-story

2d Platform Sprite-based Adventure Game, using SDL2

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chess-system

Sprite-based chess multiplayer game & game-server/lobby, using Berkeley sockets & SFML for graphics.

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cpp-dartboard-detector

Dartboard detector achieving 0.782 F1 score - using Viola Jones and Hough Line/Circle Algorithm

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cpp-raytracer

Raytracer developed ground-up, using only SDL and GLM

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fused-probfx

A Haskell PPL for modular probabilistic modelling with effect handlers

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haskell-parser

Proc language parser for dynamic, static & mixed scope - using Parsec

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min-nguyen.github.io

Github Pages template for academic personal websites, forked from mmistakes/minimal-mistakes

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miso

:ramen: A tasty Haskell front-end framework

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off-my-chest

Forum, multiple group chatrooms & webcam streaming, using Akka, Play & WebRTC

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scotland-yard-AI

AI implementation for Scotland Yard - using Min-Max & Alpha-Beta Pruning

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tadpond

Educational pond ecosystem game, implemented in Unity

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wasabaye

Looking for Wasabaye? It can now be found at: https://github.com/min-nguyen/prob-fx

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