Min Nguyen's repositories
kernel-cortex-A8
Operating System Kernel implementation (Arm Cortex-A8) w/ VMSA MMU
2click
REST api - interfacing easy database access for client job search, storage & updates. NodeJS
abstract-ad
Self-contained implementation of automatic differentiation in Haskell (following https://github.com/birthevdb/Abstract-AD)
cpp-rasteriser
Rasteriser developed ground-up, using only SDL and GLM
cpu-sim
A CPU simulator in Haskell
haskeriser
A rasteriser implementation in Haskell using SDL
transmogrify
A social, procedurally generated music platform allowing users to upload images and convert to music
cave-story
2d Platform Sprite-based Adventure Game, using SDL2
chess-system
Sprite-based chess multiplayer game & game-server/lobby, using Berkeley sockets & SFML for graphics.
cpp-dartboard-detector
Dartboard detector achieving 0.782 F1 score - using Viola Jones and Hough Line/Circle Algorithm
cpp-raytracer
Raytracer developed ground-up, using only SDL and GLM
fused-probfx
A Haskell PPL for modular probabilistic modelling with effect handlers
haskell-parser
Proc language parser for dynamic, static & mixed scope - using Parsec
min-nguyen.github.io
Github Pages template for academic personal websites, forked from mmistakes/minimal-mistakes
miso
:ramen: A tasty Haskell front-end framework
off-my-chest
Forum, multiple group chatrooms & webcam streaming, using Akka, Play & WebRTC
scotland-yard-AI
AI implementation for Scotland Yard - using Min-Max & Alpha-Beta Pruning
tadpond
Educational pond ecosystem game, implemented in Unity
wasabaye
Looking for Wasabaye? It can now be found at: https://github.com/min-nguyen/prob-fx