Michael Ilyin's repositories
game2048-rs
Implementation of 2048 game on Rust with https://github.com/microsoft/winrt-rs library. Inspired by https://github.com/robmikh/minesweeper-rs
yorool_gui
Experimental GUI on Rust
async-event-streams
Library for publishing events for multiple consumers using asynchromous streams
async-object
Avoid borrow checker restrictions by accessing objects by handles in async context and interacting between objects using message passing
async-call
The library for aynchronously calling methods of objests without borrowing
derive-weak
Generate 'weak' counrerpart for structure, replacing reference counting fields to their weak variants
zenoh
zenoh unifies data in motion, data in-use, data at rest and computations. It carefully blends traditional pub/sub with geo-distributed storages, queries and computations, while retaining a level of time and space efficiency that is well beyond any of the mainstream stacks.
zenoh-c
zenoh client library written in C and targeting micro-controllers.
zenoh-cpp
C++ API for zenoh
zenoh-pico
Eclipse zenoh for pico devices
atomic-ring-storage
non-blocking storage for interprocess shared memory data exchange
game2049-rs
2048 game in Rust for Windows - second version
StringStorage
storing strings in compressed format
win2d_fail
failure to use Win2D.uwp nuget package for winrt-rs