Rendering a cross-platform basic OpenGL window context.
Basically following The Cherno's video tutorial, but I added:
- use VSCode (w/ C++ extension) instead of Visual Studio
- compile via command-line
cl.exe
invocation viamake.bat
- Setting up OpenGL and Creating a Window in C++ | The Cherno
https://www.youtube.com/watch?v=OR4fNpBjmq8&list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2&index=3 - Best Reference for OpenGL API
https://docs.gl/