mikemadest / a-witch-s-journey

Small demo game using Phaser

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a-witch-s-journey

Small demo game using Phaser

Your little brother have disapeared ! Destroy the monsters attaking the village, get him back !


Log

Version 0.08

  • graphic bugs fixed
  • reworked tilemap : back to tiled 1.1.6, "collide" property for collision
  • monsters movements and invisibles walls
  • bridge boss patrol
  • bridge boss attack if player is close by
  • corrected a few eslint errors
  • enemy down animation
  • killing the bridge boss allow access to the next zone (demo ending).
  • fireball explode on contact
  • demo end screen

Version 0.07

  • animated tiles
  • idle state for player
  • extruded tilemap
  • Webpack
  • mobile support
  • spell icon on the bottom left of the screen
  • spell casting with touch
  • added zqsd key to move
  • title screen image better fit for screen

Version 0.06

  • hitting enemy and destroying them
  • fireball spell !
  • items for quest appears only after taking the quest
  • When you complete the quest, the fireball attack will be available !
  • Map and collisions have been revamped and improved

Version 0.05

  • giving the coins to the old man
  • getting the magic staff
  • old man dialogue

Version 0.04

  • Intro and story
  • Music and sounds
  • new Title Screen !

Version 0.03

  • player life
  • enemy collisions and taking dammage
  • obstacles collisions
  • enemy bump
  • player dammage quick effect + short immunity
  • old code cleanup (a little... refac needed)
  • tilemap cleanup / details update

Version 0.02

New entities and animations :

  • now the coin animation is also in the atlas
  • first change on preload to introduce assets.json loading file
  • pirate protecting the bridge !
  • news characters !
  • old man talk cue !
  • new details

Version 0.01

  • init
  • title screen
  • loading tilemap
  • player display
  • coins and first animations

BACKLOG

  • code refactoring : quest module, modal management, events managements
  • more quests
  • bigger attacks / power up
  • heart, chest
  • pnj dialogue
  • hurt sound and animations
  • monster dynamic spawn (boss effect, story)

About

Small demo game using Phaser

License:GNU General Public License v2.0


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