Mickey van Olst's starred repositories
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
cassowary.js
Cassowary/JS, better, faster, future-ready
awesome-strapi
A curated list of awesome things related to Strapi
realism-effects
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
AllSketchs
Processing sketches, in which I have worked in the last years; images, videos, prototypes, experiments, tools, works, concepts... Everything is unfinished, some may not work, When I had no ideas, I would open one to see what it was...
voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Eagle-Libraries
Eagle PCB Parts Libraries
Compute-Shaders-Fluid-Dynamic-
Fluid Simulation Implementation in Compute Shaders using Unity3D
openxr-explorer
A cross-platform OpenXR capabilities explorer and runtime switcher with a CLI and GUI.
webgl-shader-examples
Some simple examples of WebGL shaders
TouchDesigner
This is the research and development repository related to my teaching in the Academy of Visual Arts, HKBU, using the TouchDesigner software.
td-completes-me
A Simple Auto Completion Engine for Touch Designer
FunctionStore_tools
TouchDesigner workflow tools and UX improvements and more
TouchEngine-Windows
TouchEngine provides an API to load and render TouchDesigner components.
ISF_TouchDesigner
real-time implementation of Incompressible Schrödinger Flow in TouchDesigner
normals-gpu
Real-time GPU accelerated worldspace vertex normal computation techniques
TD-13TapBloom
A high quality Bloom component for TouchDesigner
cables-cli
cables command line exporter
TD-GLSL-Instancing-Utility
Swiss army knife glsl utility. Uses TOP textures for transforms, vertex based noise displacement with normal recalculation.