Simple tool for i18n in the browser, inspired by mashpie/i18n-node and jeresig/i18n-node-2, with the difference that this script is browser only (not a node.js module).
<script src="/i18n.js"></script>
<script>
//Will make a request to /locales/en.json and then cache the results
var i18n = new I18n({
//these are the default values, you can omit
directory: "/locales",
locale: "en",
extension: ".json"
});
console.log(i18n.__("Hello")); //Hello
console.log(i18n.__("Hello %s", "Foo")); //Hello Foo
console.log(i18n.__n("%s cat", 0)) //no cats
console.log(i18n.__n("%s cat", 1)) //1 cat
console.log(i18n.__n("%s cat", 2)) //2 cats
//You can change locale at any time by issuing `setLocale`
//Another request is made in order to load /locales/de.json
i18n.setLocale("de");
console.log(i18n.__("Hello")); //Hallo
console.log(i18n.__("Hello %s", "Foo")); //Hallo Foo
console.log(i18n.__n("%s cat", 0)) //keine Katzen
console.log(i18n.__n("%s cat", 1)) //1 Katze
console.log(i18n.__n("%s cat", 2)) //2 Katzen
</script>
If you don't provide a locale at instantiation i18n-webpack will first try
to get locale information from html's lang tag (<html lang="locale">...</html>
) in case
it is not defined locale value will fallback to en
automatically.
You will have to create a separate locale file for each language. Locale files should look like this:
/locales/en.json
{
"Hello": "Hello",
"Hello %s": "Hello %s",
"%s cat": {
"zero": "no cats",
"one": "%s cat",
"other": "%s cats"
}
}
/locales/de.json
{
"Hello": "Hallo",
"Hello %s": "Hallo %s",
"%s cat": {
"zero": "keine Katzen",
"one": "%s Katze",
"other": "%s Katzen"
}
}
Mind that you can use Sprintf syntax in your locale files so don't forget checking their documantation to get the most out of i18n-webpack
Copyright (c) 2013 Gammasoft
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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