by @michalbe for #GithubGameOff2017
Simple Space Invaders clone in WebGL with procedurally generated enemies.
Procedural Invadersis built using Cervus, my own simple WebGL game engine.- Enemies are randomly generated using
seedprovided by the location hash in the URL. I encourage you to experiment with different hashes. - Move with
A&D, and shoot withM. You know the rules already, you've been here 40 years ago.
Procedural Invaders is my entry for Github Game off 2017. You can play it:
Thanks.
