Michael's repositories
webgl-doom-glare
WebGL implementation of Doom 3's glare
home-sweet-home-unity
Gobelins BDDI Final Project - Unity
hunter-gatherer-boilerplate
Straight to the point.
ogl-fresnel
OGL Simple Fresnel Example
corert
This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.
Language:C#MIT000
GLCarousel
Original code by Clement Roche and Niccolo Miranda
gobelins-nobuild-starter
A barebones starter with no build step and no dependencies :)
Language:JavaScript000
home-sweet-home-server
Gobelins BDDI Final Project
Language:JavaScript000
horslesmurs
Gobelins Louvre Unity Project
ogl
Minimal WebGL Library
Language:JavaScript000
raytracing
WebGPU raytracing explorations
replicate-sandbox
A Replicate sandbox app
riffusion
Stable diffusion for real-time music generation
Language:PythonMIT000
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threejs-treeshake
Testing ThreeJS treeshaking
treeshake-cli
Tests tree-shaking with Rollup, Webpack, and ESBuild.
Language:JavaScriptMIT000
Language:HTMLBSD-3-Clause000