michaeld96 / opengl-stuff

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eMgine

This is a open source "game" engine.

TODO

  • Create a window function.
  • Create a draw function.
  • Make a vector drawing function.
  • Organize code, could use objects.
    • This would have the shaders inside of the object making it easier to render. But would need to thing about how the rendering loop would be effected. Could be fixed by a private variable for the number of things that will be drawn.
  • Implement UI using ImGUI.
  • Apply dot product to vectors.
  • Learn how to change the size of the lines.

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Language:Makefile 71.1%Language:C 24.8%Language:C++ 2.9%Language:CMake 1.1%Language:GLSL 0.0%Language:TypeScript 0.0%