Micah Pearlman (micahpearlman)

micahpearlman

Geek Repo

Company:Zero Engineering

Location:Alameda, CA

Home Page:http://www.zeroengineering.io

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Micah Pearlman's repositories

MonkVG

MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.

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zero-tiny-ble

The Zero Tiny BLE is a small low cost and low powered embeddable device with an AVR ATTiny85 microcontroller and a Bluetooth 4.0 (Bluetooth Low Energy or BLE) radio.

MonkSVG

SVG parsing framework in C++

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zero-o2-simulator

An 02/lambda eliminator/simulator to tune an engine ECU in closed loop mode.

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zero-gcc-phat

Implementation of Generalized Cross Correlation with Phase Transform (GCC-PHAT) library in C/C++.

tiny-cnn

deep learning(convolutional neural networks) in C++11/TBB

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ZeroGPSLapTimer

Project to develop a high precision motorcycle or auto lap timer using a high update GPS (20Hz Venus) coupled to an iOS devices with Blue Tooth Low Energy (BLE).

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ZeroJSON

Simple 2 file C++ JSON parser

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ZeroDAQ

A Arduino to WiFly to iPhone data acquisition project for race motorcycles and cars.

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zero-hm-10-xbee-breakout

XBee breakout of the HM-10 Bluetooth Low Energy (BLE) module.

boostoniphone

Fork of https://gitorious.org/boostoniphone that builds boost 1.48 using Clang from the iOS5 SDK.

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iOS-KML-Framework

This is an iOS framework for parsing/generating KML files.

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ZeroLSys

Lindenmayer System (L-System)

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ZeroSim

Robotic simulation engine using ROS and Unity

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903WVideoCapture

Sample implementation of WIFI AVIN 903W streaming protocol client, based on UDP packets analysis

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bigg-fat-zero

bgfx, imgui, glfw, glm

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bigger-by-zero

bigg (bgfx + imgui + glfw + glm) + utils

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godot-csharp-vscode

Debugger and utilities for working with Godot C# projects in VSCode

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keras-vggface

VGGFace implementation with Keras Framework

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zero_profile

Header only simple profiler

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