mi1890 / character-controller

A Custom Rigidbody Based Character Controller with HFSM in Unity Engine

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Character Controller

A Custom Rigidbody Based Character Controller with HFSM (Hierarchical Finite State Machine).

  • Ground Snapping and Slope control
  • Custom Gravity
  • Physics and Rigidbody interaction
  • Variable Height Jump and Coyote
  • Surface Climbing
  • Swimming
  • Relative movement (like sticking to a moving platform)

Playable Demo at my Blog

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A Custom Rigidbody Based Character Controller with HFSM in Unity Engine


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