Matthew Hamilton's starred repositories
SimpleNativeAudio
Minimal example code for accessing audio hardware in C using native APIs for Windows, macOS, and Linux.
Max-Arduino-Eurorack
Using Arduino and DAC to receive data from max to control module synth
max-sdk-base
Headers, libs, and scripts for Max external development
audiowaveform
C++ program to generate waveform data and render waveform images from audio files
n64-to-xbox360-driver
A "driver" to read serial data coming from an Arduino connected an N64 controller and emulate an XBox 360 controller with the inputs.
mdeGranular
granular synthesis external for MaxMSP and PD
quick-look-plugins
List of useful Quick Look plugins for developers
trinity-orientation-2018
An app for orientation week at Trinity College, University of Toronto. Made with Flutter
MoogLadders
:sound: Collected C++ implementations of the classic 4-pole moog ladder filter
inline-css
Inline css into an html file.
matlab-midi
Matlab scripts to read and write MIDI files
public-apis
A collective list of free APIs
leaflet-indoor
Provides basic tools to create indoor maps with Leaflet
awesome-electronics
A curated list of awesome resources for Electronic Engineers and hobbyists
awesome-iot
🤖 A curated list of awesome Internet of Things projects and resources.
europython2018
EuroPython2018 Materials
FTP-Server-for-ESP8266-ESP32-and-PYBD
Small FTP server for ESP8266/ESP32/PYBD on the MicroPython platform
CoreGraphicsGraph
Draw a line graph with CoreGraphics in Swift. This code is intended to be an example of how you could use CoreGraphics to draw graphs and other similar UI elements.
RoomTuning
In Progress - iOS app for consumer home speaker/room frequency response correction
Objective-C
A few code snippets from my Xcode arsenal
raspberry_pi_projects
Raspberry Pi Projects
dspfilters4juce
A Collection of Useful C++ Classes for Digital Signal Processing (adapted for JUCE)
DSPFilters
A Collection of Useful C++ Classes for Digital Signal Processing
Audio-Effects
Collection of audio effects plugins implemented from the explanations in the book "Audio Effects: Theory, Implementation and Application" by Joshua D. Reiss and Andrew P. McPherson.