The latest version is available on Maven Central:
<dependency>
<groupId>com.jeff-media</groupId>
<artifactId>armor-equip-event</artifactId>
<version>1.0.3</version>
<scope>compile</scope>
</dependency>
Please note that you must also shade and relocate the artifact:
<build>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-shade-plugin</artifactId>
<version>3.5.0</version>
<configuration>
<relocations>
<relocation>
<pattern>com.jeff_media.armorequipevent</pattern>
<shadedPattern>YOUR.PACKAGE.NAME.armorequipevent</shadedPattern>
</relocation>
</relocations>
</configuration>
<executions>
<execution>
<phase>package</phase>
<goals>
<goal>shade</goal>
</goals>
</execution>
</executions>
</plugin>
</plugins>
</build>
To use the ArmorEquipEvent, you first have to register the Listener, for example in your onEnable() method:
import com.jeff_media.armorequipevent.ArmorEquipEvent;
import org.bukkit.plugin.java.JavaPlugin;
public class MyPlugin extends JavaPlugin {
@Override
public void onEnable() {
ArmorEquipEvent.registerListener(this);
}
}
You can now listen to this event, cancel it or change the equipped armor.
Javadocs are available here: https://hub.jeff-media.com/javadocs/armorequipevent
The following things have changed since the latest version of Arnuh's original ArmorEquipEvent:
- getNewArmorPiece() and getOldArmorPiece() properly return null instead of returning an empty itemstack sometimes
- The event properly gets called when equipping or unequipping armor using the hotbar swap key
- Prevents the event from being called when setting setKeepInventory in the PlayerDeathEvent to true (the original version only detects this on LOW and LOWEST priority)
- Available as a maven artifact - no need to copy/paste classes manually
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