Nekocha (mewmew-tea)

mewmew-tea

Geek Repo

Location:Tokyo, Japan

Twitter:@mewmew_tea

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Nekocha's starred repositories

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Language:C++License:Apache-2.0Stargazers:4691Issues:0Issues:0

ggpo

Good Game, Peace Out Rollback Network SDK

Language:C++License:MITStargazers:3151Issues:0Issues:0

DagorEngine

Dagor Engine and Tools source code from Gaijin Games KFT

Language:C++License:NOASSERTIONStargazers:2145Issues:0Issues:0

UniRx

Reactive Extensions for Unity

Language:C#License:MITStargazers:7042Issues:0Issues:0

UniTask

Provides an efficient allocation free async/await integration for Unity.

Language:C#License:MITStargazers:7856Issues:0Issues:0

PropertyWatcher

A runtime variable watch window for Unreal Engine using ImGui.

Language:C++License:MITStargazers:122Issues:0Issues:0
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DirectX12Framework

GameProgramingFramework

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LuaBridge

A lightweight, dependency-free library for binding Lua to C++

Language:CStargazers:1623Issues:0Issues:0

Capsaicin

AMD ARR team rendering framework

Language:CLicense:MITStargazers:362Issues:0Issues:0

GalacticKittens

Get started making multiplayer games with Netcode for GameObjects

Language:C#License:NOASSERTIONStargazers:195Issues:0Issues:0

PhysX

NVIDIA PhysX SDK

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PhysX

NVIDIA PhysX SDK

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SimpleVoronoiFragmenter

Unity Voronoi-based Runtime Destruction Asset

Language:C#License:MITStargazers:141Issues:0Issues:0

AvalonDock

Our own development branch of the well known WPF document docking library

Language:C#License:MS-PLStargazers:1386Issues:0Issues:0

runtime

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

Language:C#License:MITStargazers:14813Issues:0Issues:0

runtime

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

Language:C#License:MITStargazers:45Issues:0Issues:0

dotnet_runtime

Everything needed to host a CLR inside C++

Language:CLicense:MITStargazers:11Issues:0Issues:0

embedded_dotnet_runtime_examples

Example project for embedding and interfacing with a .NET 6 runtime with C++ using https://github.com/KevinGliewe/dotnet_runtime

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Language:C++License:MITStargazers:58916Issues:0Issues:0

meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

Language:C++License:MITStargazers:5435Issues:0Issues:0

JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

Language:C++License:MITStargazers:6330Issues:0Issues:0

wasm_webgpu

System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly

Language:C++License:BSD-3-ClauseStargazers:298Issues:0Issues:0

RedTalaria

An Unreal Engine plugin providing a set of Hermes endpoints.

Language:C++License:MITStargazers:176Issues:0Issues:0

BxUni-MissingFinder

アセット中の参照切れ(Missing)を検出するエディタ拡張

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BxUni-ScenarioBuilder

シナリオなど会話シーンなどを構築するライブラリ

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electron

:electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS

Language:C++License:MITStargazers:113466Issues:0Issues:0

Fyrox

3D and 2D game engine written in Rust

Language:RustLicense:MITStargazers:7583Issues:0Issues:0