Robert Fischer (metzzo)

metzzo

Geek Repo

Company:Sportradar

Location:Austria (Vienna)

Home Page:http://www.gettingstuffdoneengineer.com/

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Robert Fischer's repositories

123-basic

123 basic is a backwards to GLBasic compatible compiler that targets HTML5 + JavaScript. So your GLBasic applications run with nearly zero modifications.

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ezg17-transition

Repository for the project at the Realtime Rendering course at University of Technology Vienna.

Paraphrase_Identification

A paraphrase identification solution based on natural language processing and machine learning techniques. Developed during the Natural Language Processing and Symbolic and Statistical Learning course at Politehnica Bucharest.

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cgue17-regimerunner

Project for Computergraphics course at University of Technology Vienna. It is written in C++ and using OpenGL 3.3 for graphics rendering and PhysX for physics.

mancala

Bachelor thesis for my degree at University of Technology Vienna. An implementation of the Mancala board game with own engine, Monte-Carlo Tree-Search based Agent and Alpha-Beta Pruning based Agent and documentation.

ogl_destructible_map

A Worms style 2D destructible map implemented in OpenGL without using Pixmaps. This is developed as the project for the "Design and Development of Rendering Engines" course at University of Technology Vienna.

compilerconstruction

Repository for the compiler construction project at University of Technology Vienna.

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deephumor

DeepHumor tries to find out whether Deep Neural Networks are capable of understanding human humor by learning Gary Larson's cartoons. This diploma thesis consists of pre-processing an existing collection of more than 2000 cartoons, training multiple convolutional neural networks to understand the visual component and also training multiple recurrent neural network to detect punch lines in the text. A final classifier is used to merge the results. Additionally a detailed analysis regarding different configurations and an evaluation of the performance is included.

saligia

A card based game envolving around the 7 deathly sins.

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sdm_project

Project for SDM course at Politehnica Bucharest.

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similaritymodeling

Repository for the Similarity Modeling 1 and 2 project at University of Technology Vienna.

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wad_project

Project for WAP course at Politehnica Bucharest.

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air_project

Repository for the Advanced Information Retrieval project at Vienna University of Technology.

CrimeClassification

This are my solutions for crime classification https://www.kaggle.com/c/sf-crime

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deep_recsys

Achieves 0.55 MRR (and 0.64 MRR on the specific subset of data) at the RecSys2019 challenge using a two stage deep neural network architecture. More information can be gathered from the Documentation.pdf in particular at the "Deep Learning Model" section..

examples

A set of examples around pytorch in Vision, Text, Reinforcement Learning, etc.

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FlappyBee

A project for Software Engineering course at Politehnica Bucharest.

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FlowGE

FlowGE is a data flow based game engine written in JavaScript targetting the web

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parallel_computing_project

Parallel Computing Project for TU Wien

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ProgrammingLanguages

This Repository contains all my old programming languages from my past.

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prothetics_game

Prothetics Game for Gameful Design course at Vienna University of Technology.

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SkeletonCodeGenerator

This repository contains my UML class to Java generator called SkeletonCodeGenerator developed when I was 15 years old.

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visualdatascience_lab1

The repository for Lab 1 of Visual Data Science course at Vienna University of Technology. https://www.cg.tuwien.ac.at/courses/VisDataScience/labpart1.html

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yasp

yasp is a fully functional web-based assembler development environment, including a real assembler, emulator and debugger.

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camera-calibration-challenge

A camera calibration challenge on Basketball images. An opportunity to publish at MMSports @ ACMMM and to win 2x $500.

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LetItBee

Gameful Design game at Vienna University of Technology. Topic Fake News

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ControlNet

Let us control diffusion models

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RadixSortCUDA

This is an implementation of radix sort using CUDA.

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ThetaStarCUDA

Implementation of the Theta* pathfinding algorithm in CUDA and C++. Includes a sequential implementation, map-generator and an efficient Theta* implementation outperforming the sequential implementation for larger maps.

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