meredityman / aiartathon-II-volumetric-ai-workshop

Building interactive installations and applications with AI and OpenFrameworks

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Building interactive installations and applications with AI and OpenFrameworks

Requirements

Summary

Time Topic Links
+00:00 Introduction
+00:30 --
+01:00 Texture Synthesis Gihub
+01:30 --individual work--
+02:00 Introduction to Blender
+02:30 Rendering PBR Textures Gihub
+03:00 --individual work--
+03:30 Generating datasets with Blender Gihub
+04:00 --
+04:30 --
+05:00 --individual work--
+05:30 --individual work--
+06:00 Training StyleGan with CG data Gihub
+06:30 --individual work--
+07:00 Intro to Depth Maps
+07:30 Intro to OpenFrameworks Gihub
+08:00 Generative Meshes
+08:30 --
+09:00 Shaders
+09:30 -- +03:30 ortunities Gihub

Datasets

All datasets are in a Google Drive folder here.

  • Texture Synthesis Samples: TextureSynthesis/Blender/Textures -> Textures
  • Texture Synthesis Output:SynthizedTextures -> SynthesizedTextures
  • Tree Models: GeneratingDatasets/Blender/models -> TreeModels
  • Tree Renders: GeneratingDatasets/Blender/Renders -> TreeRenders

Notes

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Building interactive installations and applications with AI and OpenFrameworks


Languages

Language:Jupyter Notebook 73.9%Language:Makefile 14.3%Language:C++ 10.2%Language:Python 1.5%