vb.mi-dev
Several MaxMSP clones of eurorack modules originally created by 'mutable instruments' https://mutable-instruments.net/
Many thanks to Émilie Gillet for making the source code available! https://github.com/pichenettes/eurorack
Please note, this is not a release of 'mutable instruments'!
Volker Böhm, 2019 https://vboehm.net
Compiled versions for macOS can be found here:
https://vboehm.net/downloads (look for vb.mi-objects)
Building
(Mostly copying from https://github.com/Cycling74/max-devkit ReadMe.md)
- Clone the code from Github, including submodules:
git clone --recurse-submodules https://github.com/v7b1/vb.mi-dev.git
cd vb.mi-dev
to change directories (cd) into the foldermkdir build
to create a folder with your various build filescd build
to put yourself into that folder- Now you can generate the projects for your chosen build environment:
Mac
You can build on the command line using Makefiles (not tested, yet), or you can generate an Xcode project and use the GUI to build.
- Xcode: Run
cmake -G Xcode ..
and then runcmake --build .
or open the Xcode project from this "build" folder and use the GUI. - Make: Run
cmake ..
and then runcmake --build .
ormake
. Note that the Xcode project is preferrable because it is able to substitute values for e.g. the Info.plist files in your builds.
Windows
Note: this is untested, but should work something like this:
If you are using Visual Studio, You can run cmake --help
to get a list of the options available. Assuming some version of Visual Studio 2017, the commands to generate the projects will look like this:
- 32 bit:
cmake -G "Visual Studio 15 2017" ..
- 64 bit:
cmake -G "Visual Studio 15 2017 Win64" ..
Having generated the projects, you can now build by opening the .sln file in the build folder with the Visual Studio app (just double-click the .sln file) or you can build on the command line like this:
cmake --build . --config Release