mengflyQ's repositories

UnityTools

自己写的一些工具

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architect-awesome

后端架构师技术图谱

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CombatDesigner

A Frame Based Visual Combat System in Unity Game Engine

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CSharpGameFramework

基于unity3d引擎与c#语言的游戏框架/架构(包括客户端与服务器)。使用ServerPlatform作为服务端通信基础设施。

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EGamePlay

一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置使用基于Odin的ScriptableObject,async-await使用ETTask

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GameEditor

游戏相关的工具项目,包含界面编辑器,场景编辑器,引擎底层代码,以及其他工具项目,大部分是C++项目,也有少数是C#项目

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GameEngineFromScratch

配合我的知乎专栏写的项目

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GameProject3

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

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GeekServer

基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!

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GPA-Mesh

Extraction of models with uv from Intel GPA

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GPA_CSV2MESH_TOOL_pure_version

将 GPA 中抓取的模型导出CSV再通过U3D工具导出 FBX 或是 UnityMesh (*.asset)

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HC

Heroes Charge client and server

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IcSkillSystem

A simple and reusable skill system

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Il2CppDumper

Unity il2cpp reverse engineer

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Legends-Of-Heroes

A moba game made by Unity Client and ET Server, Just Like League of legends.

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LuaMemorySnapshotDump

Lua memory snapshot dump utility, used for memory leak detection。

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Obsidian-TechArt

图形学与技术美术学习笔记

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seqence

剧情-技能编辑器

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skynet-qp-server

一个基于skynet的棋牌游戏服务端,也可以作为其他类型的游戏服务端

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SparkServer

SparkServer是一个参照skynet设计的C#服务端框架,能够无缝整合到skynet集群机制中,也能自行组网,构建只有SparkServer节点的集群

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stride

Stride Game Engine (formerly Xenko)

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TheLastBattle

MOBA手游【最后一战】unity3d C++ mirror

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Unity3DTraining-1

Unity的练习项目

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UnityURP-MobileDrawMeshInstancedIndirectExample

Example project to draw 1million grass instances on mobile

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whoimi

A geek blog

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