Matthew Endsley (mendsley)

mendsley

Geek Repo

Company:PlayEveryWare

Location:Seattle, WA

Home Page:https://www.playeveryware.com

Twitter:@matthewendsley

Github PK Tool:Github PK Tool


Organizations
carbongames
pew-actions
PlayEveryWare

Matthew Endsley's starred repositories

stb

stb single-file public domain libraries for C/C++

Language:CLicense:NOASSERTIONStargazers:26334Issues:621Issues:820

flatbuffers

FlatBuffers: Memory Efficient Serialization Library

Language:C++License:Apache-2.0Stargazers:23074Issues:645Issues:2393

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Language:C++License:BSD-2-ClauseStargazers:14857Issues:482Issues:1546

lego

Let's Encrypt/ACME client and library written in Go

recastnavigation

Industry-standard navigation-mesh toolset for games

Language:C++License:ZlibStargazers:6467Issues:382Issues:346

halley

A lightweight game engine written in modern C++

Language:C++License:Apache-2.0Stargazers:3570Issues:79Issues:56
Language:CLicense:BSD-3-ClauseStargazers:3173Issues:95Issues:979

yojimbo

A network library for client/server games written in C++

Language:CLicense:BSD-3-ClauseStargazers:2454Issues:133Issues:123

bsdiff

bsdiff and bspatch are libraries for building and applying patches to binary files.

Language:CLicense:NOASSERTIONStargazers:1867Issues:70Issues:18

stud

The Scalable TLS Unwrapping Daemon

Language:CLicense:NOASSERTIONStargazers:1426Issues:66Issues:61

xoreos

A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P

Language:C++License:GPL-3.0Stargazers:1084Issues:119Issues:112

ProDBG

Debugging the way it's meant to be done

Language:C++License:NOASSERTIONStargazers:513Issues:57Issues:268

Hazel-Networking

Hazel Networking is a low level networking library for C# providing connection-oriented, message-based communication via RUDP.

Language:C#License:MITStargazers:385Issues:12Issues:15

eos_plugin_for_unity

Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.

Language:C#License:MITStargazers:274Issues:11Issues:334

tinystl

Tiny (as in minimal) implementation of some core STL functionality

Language:C++License:NOASSERTIONStargazers:233Issues:16Issues:11

bnet

Message oriented networking library using TCP transport.

Language:C++License:BSD-2-ClauseStargazers:140Issues:11Issues:2

tinymixer

A minimal audio mixer for game-like projects

Language:C++License:NOASSERTIONStargazers:59Issues:5Issues:1

tinyaudio

minimal cross platform 16bit stereo PCM output

Language:C++License:NOASSERTIONStargazers:41Issues:5Issues:1

remapPDB

Remaps a crash dump file to an existing EXE file

Language:C++Stargazers:10Issues:2Issues:0

JsonWriteScope

Scope-based utility for writing JSON data to character buffer

Language:C++Stargazers:4Issues:2Issues:0

config

User folder configuraion

Language:Vim ScriptStargazers:3Issues:2Issues:0

recastnavigation

Navigation-mesh Toolset for Games

Language:C++License:ZlibStargazers:2Issues:3Issues:0