memoryruins

memoryruins

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bevy-website

The source files for the official Bevy website

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bevy_input_map

Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to map game actions to device input events instead of directly handling device inputs.

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bevy_mod_picking

Unofficial 3D mouse picking plugin for Bevy

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bevy_rapier

Official Rapier plugin for the Bevy game engine.

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bevy_webgl2

WebGL2 renderer plugin for Bevy game engine

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broom

A simple mark & sweep GC for Rust

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chalk

A PROLOG-ish interpreter written in Rust, intended eventually for use in the compiler

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ChezScheme

Chez Scheme

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codespan

Utilities for dealing with source code locations and pretty diagnostic formatting

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const_format_crates

Compile-time string formatting

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docs.rs

crates.io documentation generator

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druid

A data-first Rust-native UI design toolkit.

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dvsynth

Digital Video Synthesizer

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glow

GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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godot-rust

Rust bindings for GDNative

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Idris2-Ocaml

OCaml backend for Idris2

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koka

Koka language compiler and interpreter

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llvm-profparser

WIP on pure rust implementation of parsing llvm instrumentation profile data

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polonius

Defines the Rust borrow checker.

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priroda

A graphical debugger for Rust MIR

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psst

Fast and multi-platform Spotify client with native GUI

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rustc_codegen_cranelift

WIP cranelift backend for rustc

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rx

Modern pixel editor implemented in rust

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sled

the champagne of beta embedded databases

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vanadinite

RISC-V OS written in Rust

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warp

A super-easy, composable, web server framework for warp speeds.

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wgpu-rs

Rust bindings to wgpu native library

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