memoryruins's repositories
bevy-website
The source files for the official Bevy website
bevy_input_map
Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to map game actions to device input events instead of directly handling device inputs.
bevy_mod_picking
Unofficial 3D mouse picking plugin for Bevy
bevy_rapier
Official Rapier plugin for the Bevy game engine.
bevy_webgl2
WebGL2 renderer plugin for Bevy game engine
broom
A simple mark & sweep GC for Rust
chalk
A PROLOG-ish interpreter written in Rust, intended eventually for use in the compiler
ChezScheme
Chez Scheme
codespan
Utilities for dealing with source code locations and pretty diagnostic formatting
const_format_crates
Compile-time string formatting
docs.rs
crates.io documentation generator
druid
A data-first Rust-native UI design toolkit.
dvsynth
Digital Video Synthesizer
glow
GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
godot
Godot Engine – Multi-platform 2D and 3D game engine
godot-rust
Rust bindings for GDNative
Idris2-Ocaml
OCaml backend for Idris2
llvm-profparser
WIP on pure rust implementation of parsing llvm instrumentation profile data
polonius
Defines the Rust borrow checker.
priroda
A graphical debugger for Rust MIR
psst
Fast and multi-platform Spotify client with native GUI
rustc_codegen_cranelift
WIP cranelift backend for rustc
rx
Modern pixel editor implemented in rust
vanadinite
RISC-V OS written in Rust
wgpu-rs
Rust bindings to wgpu native library