Michael Edegware's repositories
raccoon.js
A JavaScript chess engine that is used for chess position evaluation; best move search; move generation or validation; piece placement or movement; check, checkmate, stalemate, and insufficient material detection.
RaccoonChessSigma
UCI Chess Engine, AI, and Library
sawyer_tufts
An object manipulation robot developed in ROS. This robot performs five different tasks to several objects and store haptic data from each interactions with the objects. This robot is one among the three robots used in a knowledge transfer research mentioned on resume
baxter_tufts
An object manipulation robot developed in ROS. This robot performs five different tasks to several objects and store haptic data from each interactions with the objects. This robot is one among the three robots used in a knowledge transfer research mentioned on resume.
PersonalSite-V3
Source code for my personal website.
Snake
A classic Snake terminal Game implemented in C++. The goal of this game is to score as much point as possible or get the snake as long as possible before the Energy Unit(EU) point goes to zero. And to avoid colliding with your body.
DroneSimul
Final project Demo for Advance Dynamics. Please refers to the source for more information
karavi-topology
Karavi Topology provides Kubernetes administrators insight into the Kubernetes storage topology as it relates to Dell EMC products
LUXdental-Assignment
A very basic android app that when opened activates the selfie cam. The user can then take a picture. Finally, allow the user to select a region of the image (any shape, any region ) and display that as the final output.
NedlamMaker
A social android application for exchanging and sharing ideas; tool inventory system and educational features to learn each tool by clicking the tool in the floor plan.
RaccoonChessSigma-website
Development Website for RaccoonChessSigma
template
Template for new Probot apps
Universal-Machine
An implementation of a simple virtual machine. This machine uses eight general purpose registers; an ever-changing collections of arrays of word, each referred to by a distinct 32-bit identifier; A 1x1 character resolution console capable of displaying ascii characters and performing input and output of 8-bit characters; a 32-bit program counter