Facilitated Escape is a 2D game with a retro feel, based around escaping from a collapsing facility in your rocket. The challenge comes from dodging and weaving between oncoming "blocks". Everything is procedurally generated, so every play is different (and you can never actually escape).
You can get more information over at its page on my website.
Finally, the game is currently at version 1.0.
The .love
file will need to be run using LÖVE's executable, which you can download from its homepage. Alternatively, you could download the source and run the folder/zip with LÖVE.
The original version was created in less than 48 hours for the 21st Ludum Dare competition. The theme for this competition was "escape", hence the theme surrounding this game. If you'd like to see the source for the game that was submitted, take a look at the compo-submission
tag.
I also made a timelapse of all the work I did during the competition (around 18.5 hours), which can view on YouTube.
You can download the Ludum Dare version from the links below:
- LÖVE - The game engine.
- TextMate - Text editor to write the code.
- Pixen - Pixel editor to make the art.
- GarageBand - Used to make the music track. I used Magical 8bit Plug to create the 8-bit tones.
- Bfxr - Web-based sound effect generator based on Sfxr. Used to make the sound effects of course.
- Audacity - Sound editor which I used to convert all sounds to Ogg Vorbis format.
- Adobe Photoshop Elements - Cut down version of the most used image editor, Photoshop. During the competition I used this (version 6) to quickly combine two sets of tiles. Later I used it to adjust the lightness of the tiles.
The code is licensed under the zlib/libpng license. Art, music, and sound effects are licensed under the Creative Commons Attribution-NonCommercial 3.0 Unported license.
Uni 05 font from http://beeex.net/freebies/fonts/the-10-best-free-pixel-fonts.