Imagination Rabbit's starred repositories
podly_pure_podcasts
Ad-block for podcasts
RetroShare
RetroShare is a Free and Open Source cross-platform, Friend-2-Friend and secure decentralised communication platform.
PhoneticMatching
A phonetic matching library. Includes text utilities to do string comparisons on phonemes (the sound of the string), as opposed to characters.
DoubleMetaphone
DoubleMetaphone function implementing a "sounds like" algorithm
PopH264.UnityPackage
Unity package of PopH264 releases installed via PackageManager
FishySteamworks
A Steamworks implementation for Fish-Net.
UnityExporter
Home of the community maintained Unity exporter for Babylon.js
UnitySkinnedMeshTransferTool
Unity Skinned Mesh Transfer Tool for Vroid Models
VROID-Motion-Capture
VROID unity application with face detection functionalities
Unity_VRoid_Character_Customization
A lot of people has been asking for character customization of VRoid models in Unity. Here's how you do it!
RickAndMortai
a chatgpt thingy with rick and morty characters and portals and theres shrek idk.
UnityTool_Probability
A simple Editor can adjust the probability of items from Array
UnityAbletonLink
An Ableton Link plugin for Unity
Unity-AbletonPush2
MIDI interface for controls Ableton Push2 from Unity
big-image-recorder
Unity Recorder plugin to capture large image sequences.
ipfs-sqlite-block-store
SQLite based ipfs block store
go-bs-sqlite3
optimized sqlite3-backed IPFS blockstore
PhotoShopBlendModeUnityShader
PhotoShop blend mode project based on Unity3D ShaderLab.
unity-blend-shaders
🔲🔳 Shaders for blending objects in Unity (based on Photoshop's blend modes).
blend-modes-example
Example project for "Blend Modes in Unity" article
JL-s-Unity-Blend-Modes
👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)
usd-unity-sdk
Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages. Please see README & link below for further details.