mchen15 / Gaia

CIS565 GPU Programming Final Project

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Gaia

CIS565 GPU Programming Final Project : Interactive terrain modeling using hydraulic erosion


INTRODUCTION

This is an OpenGL implementation of hydraulic erosion simulation on terrains (heightfields).


DETAILS

More details can be found in finalResults/ directory. Please take a look at the final Report and presentation.

ALPHA DEMO: http://www.youtube.com/watch?v=wdyU-djh2n0

FINAL VIDEO: http://www.youtube.com/watch?v=iPPxxh8R2PU

alt tag


REFERENCES

[1]http://http.developer.nvidia.com/GPUGems/gpugems_ch21.html

[2]Fast Hydraulic Erosion Simulation and Visualization on GPU, by Xing Mei et al

[3]Dynamic simulation of splashing fluids, by James O Brien et al

[4]http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/rendering-water-as-a-post-process-effect-r2642

[5]http://codeflow.org/entries/2011/nov/10/webgl-gpu-landscaping-and-erosion/

About

CIS565 GPU Programming Final Project


Languages

Language:C 69.1%Language:C++ 27.7%Language:CSS 1.4%Language:XSLT 1.1%Language:Objective-C 0.7%