McKenzie Carlile's repositories
mcarlile.github.io
My personal website
Thesis-Project
An interactive installation and corresponding web app for my Media Arts honors thesis at USC
Duck-And-Cover
A Microsoft Kinect prototype for Immersive Design Workshop at the USC School of Cinematic Arts
Being-Broody
Processing visualization of temperature data from an Arduino. Created for Immersive Design Workshop at the USC Interactive Media Division
ShoutingMatch
The sevent assignment for MAP 404 Tactical Media at the USC School of Cinematic Arts Division of Media Arts + Practice.
SelfPortrait
The sixth assignment for MAP 404 Tactical Media at the USC School of Cinematic Arts Division of Media Arts + Practice.
Color
The fifth assignment for MAP 404 Tactical Media at the USC School of Cinematic Arts Division of Media Arts + Practice
Clock
The fourth assignment for MAP 404 Tactical Media at the USC School of Cinematic Arts Division of Media Arts + Practice
Elvis
The third assignment for MAP 404 Tactical Media at the USC School of Cinematic Arts Division of Media Arts + Practice
Nebula-Tracer
The second assignment for MAP 404 Tactical Media at the USC School of Cinematic Arts Division of Media Arts + Practice
Peacock
The first assignment for MAP 404 Tactical Media at the USC School of Cinematic Arts Division of Media Arts + Practice
Migration
Final semester project for Intermediate Game Design Workshop at the USC Interactive Media Division
City-Ghosts
An Arduino and Processing project that causes an LED to light up when a new SMS message is received
Migration-Prototype
Prototypes of a game about bird migration for Intermediate Game Design Workshop at the USC Interactive Media Division
Kinect-Project
Assignment 2 for Immersive Design Workshop at the USC Interactive Media Division
Steelcase
An Oculus-rift enabled interactive experience where users explore the office of the future
A-Keyboard-Built-For-Two
A two player prototype for Immersive Design Workshop at the USC Interactive Media Division
Pinball
A hacky, minimalist pinball game made in Unity using C#