Matthieu Bucchianeri's repositories
OpenXR-Toolkit
A collection of useful features to customize and improve existing OpenXR applications.
VirtualDesktop-OpenXR
An implementation of the OpenXR standard for Virtual Desktop
Pimax-OpenXR
PimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.
Quad-Views-Foveated
An OpenXR API layer to emulate quad views and foveated rendering support on many headsets.
OpenXR-Vk-D3D12
OpenXR API layer to run Vulkan applications with OpenXR runtimes that have support for Direct3D 12.
OpenXR-Layer-Template
This repository contains the source project for a basic OpenXR API layer template that can be customized easily.
OpenXR-Eye-Trackers
An OpenXR API layer to add eye tracking support for Quest Pro, HP Reverb G2 Omnicept and more.
Varjo-Foveated
An OpenXR API layer to inject foveated rendering in apps using quad views.
PimaxMagic4All
An adapter to make Pimax Foveated Rendering ("LibMagic") work on other headsets.
WMR-Passthrough
An OpenXR layer to enable passthrough on Windows Mixed Reality headsets.
_ARCHIVE_PimaxMagic-Loader
A loader to inject Pimax Foveated Rendering ("LibMagic") into applications projected by Easy-Anti Cheat.
OpenXR-MixedReality
OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
Varjo-Quadinator
A demonstration of how any app can use high PPD mode on Varjo when rendering at a high-enough resolution.
Varjo-SKOverlay
A basic proof-of-concept of overlays with Varjo multi-session support.
_ARCHIVE_Pimax-Smart-Smoothing-Tuner
An add-on to tune Pitool/Pimax Client smart smoothing.
OpenXR-Inventory
Publicly-maintained information about OpenXR runtimes
Optical-Flow-SDK
The official and unmodified NVOF SDK from NVIDIA, intended to be pulled in as a submodule.
directx11_hellovr
A helloworld OpenVR program written with DirectX11.
FW1FontWrapper
FW1FontWrapper is a font wrapper library for drawing text using Direct3D 11
LibOVR
The official and unmodified Oculus SDK, intended to be pulled in as a submodule.
Nvidia-Codec-SDK
The official and unmodified Codec SDK from NVIDIA, intended to be pulled in as a submodule.
OculusXR-Compatibility
Compatibility layer for OculusXR with Virtual Desktop.
PVR
The official and unmodified Pimax SDK, intended to be pulled in as a submodule.
TobiiGameIntegration
Homebrew C++ bindings for Tobii Game Integration SDK.
Varjo-Index-Skeletal
An OpenXR API layer to bridge the SteamVR Index Controller finger sensing to OpenXR applications running with the Varjo OpenXR runtime.
Vulkan-SDK
The official and unmodified Vulkan SDK, intended to be pulled in as a submodule.