This desktop app tests a large amount of quantifyable issues in beatmapsets from the rhythm game osu!, such as unsnapped objects and unused files. Many of these issues would otherwise disqualify the map from being ranked (i.e. promoted as official, awarding performance points). Although mainly aimed at Beatmap Nominators, this can also be used by mapset creators and reviewers to speed up the ranking process.
Mapset Verifier is a successor to the game's built-in AiMod and Sieg's Modding Assistant, providing more features and greater scalability. Some examples include auto-updates, plugin support, and integrated documentation and diff utilities.
Note that some issues are not easily quantified, especially ones related to metadata and timing; far from everything is covered. Also note that false positives and negatives may exist, as with any similar tool, meaning some detections will happen even if they shouldn't and visa versa. As such, always use your own judgement and be critical about what the program points out, especially warnings.
See the latest release. On Windows, get the exe file. On Linux, get the tar.gz.
Mapset Verifier is comprised of the following open source .NET Core components:
Component | Description |
---|---|
MapsetParser | Parses .osu and .osb files in the given mapset folder |
MapsetChecks | The default plugin for MV. Includes all-mode and standard checks |
MapsetSnapshotter | A diff utility. Provides a summary of changes within a mapset since a snapshot |
MapsetVerifierFramework | A plugin framework for loading and running check DLLs |
MapsetVerifierBackend | Handles rendering and communication between the framework and Electron client |
The remaining HTML/CSS/JS files are available in the application, see /Mapset Verifier/resources/app
.
Feature | Mapset Verifier | Modding Assistant | AiMod |
---|---|---|---|
Difficulty Interpretation | ✅ (Option, Name, SR) | ✅ (Name, SR) | ✅ (SR) |
Snapshots | ✅ (Automatic) | ✅ (Manual) | ⬜️ |
Integrated Documentation | ✅ | ✅ (RC Snippets) | ⬜️ |
Timeline Comparison | ✅ | ✅ (Taiko-only) | ⬜️ |
Song folder detection | ✅ | ⬜️ | ✅ |
Automatic Updates | ✅ (Windows-only) | ⬜️ | ✅ |
Verbose Mode | ✅ | ⬜️ | ✅ |
Plugin Support | ✅ | ⬜️ | ⬜️ |
Open Source | ✅ | ⬜️ | ⬜️ |
Difficulty Graph | ⬜️ | ✅ (Outdated SR) | ⬜️ |
- counting extended break times as drain time.
- failing to account for minimum SV (0.1x).
- misinterpreting hit sounds on slider bodies as hit sounds on heads/tails.
- completely ignoring storyboard variables and animation frames.
- incorrectly detecting unsnaps on slider tails < 2 ms off
- not accounting for stacking.
- using a vastly outdated star rating system, saying you need an easy/normal when you already have one.
- using inaccurate playfield measurements to detect offscreen hit objects.
Add check DLLs to %APPDATA%/Mapset Verifier Externals/checks
to have them load in just like the default checks. To create these DLLs, have a look at how MapsetChecks was created. This is probably also useful.
Third-party plugins (that I'm aware of):
- CatchCheck, adds osu!catch-specific checks.
In general, do be careful about which check plugins you use, as they can be malicious. The plugins are executed by the back end of the application, so they can pretty much do anything the rest of the application can.
Category | Issue Message |
---|---|
Resources | Missing background. |
Resources | Too high or low background resolution. |
Resources | Multiple videos. |
Resources | Overlay layer usage. |
Resources | Too high sprite resolution. |
Resources | Inconsistent video offset. |
Resources | Too high video resolution. |
Metadata | Additional markers in title. |
Metadata | Inconsistent metadata. |
Metadata | Incorrect marker format. |
Metadata | Incorrect marker spacing. |
Metadata | BMS used as source. |
Metadata | Unicode in romanized fields. |
Metadata | Incorrect format of (TV Size) / (Game Ver.) / (Short Ver.) in title. |
Files | Unused files. |
Files | Issues with updating or downloading. |
Files | 0-byte files. |
Audio | Incorrect audio format. |
Audio | Audio channels in video. |
Audio | Too high or low audio bitrate. |
Audio | Delayed hit sounds. |
Audio | Incorrect hit sound format. |
Audio | Imbalanced hit sounds. |
Audio | Too short hit sounds. |
Audio | Multiple or missing audio files. |
Category | Issue Message |
---|---|
Timing | Concurrent or conflicting timing lines. |
Timing | First line toggles kiai or is inherited. |
Timing | Inconsistent uninherited lines, meter signatures or BPM. |
Timing | Unsnapped kiai. |
Timing | Inconsistent or unset preview time. |
Timing | Unsnapped hit objects. |
Timing | Unused uninherited lines. |
Timing | Wrongly or inconsistently snapped hit objects. |
Spread | Lowest difficulty too difficult for the given drain/play time(s). |
Settings | Abnormal difficulty settings. |
Settings | Inconsistent mapset id, countdown, epilepsy warning, etc. |
Settings | Slider tick rates not aligning with any common beat snap divisor. |
Hit Sounds | Low volume hit sounding. |
Events | Breaks only achievable through .osu editing. |
Compose | Abnormal amount of slider nodes. |
Compose | More than 20% unused audio at the end. |
Compose | Concurrent hit objects. |
Compose | Too short drain time. |
Compose | Invisible sliders. |
Category | Issue Message |
---|---|
Timing | Hit object is slightly behind a line which would modify it. |
Spread | Objects close in time not overlapping. |
Spread | Multiple reverses on too short sliders. |
Spread | Too short sliders. |
Spread | Object too close or far away from previous. |
Spread | Too short spinner time or spinner recovery time. |
Spread | Perfect stacks too close in time. |
Settings | Default combo colours without forced skin. |
Settings | Too dark or bright combo colours or slider borders. |
Hit Sounds | Long periods without hit sounding. |
Events | Storyboarded hit sounds. |
Compose | Perfectly overlapping combination of tail, head or red anchors. |
Compose | Burai slider. |
Compose | Too short spinner. |
Compose | Obscured reverse arrows. |
Compose | Offscreen hit objects. |
Category | Issue Message |
---|---|
Timing | Hit object is slightly behind a line which would modify it. |
Events | Storyboarded hit sounds. |
Category | Issue Message |
---|---|
Timing | Hit object is slightly behind a line which would modify it. |
Hit Sounds | Long periods without hit sounding. |
Events | Storyboarded hit sounds. |
Category | Issue Message |
---|---|
Hit Sounds | Long periods without hit sounding. |
Current taiko, catch, and mania checks are not specific to those modes, they just don't fit into All Modes due to one or more modes being excluded for the respective checks. These modes also do not have their SRs implemented, so difficulty level guessing may be off sometimes.
Either post an issue here or contact me on discord Naxess#7180, give beatmapset and reproduction steps if applicable. If you don't have me on discord just join the Aiess Project, after which you should be able to message me.