maxrenke / PokemonEngine

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This file will be replaced with a more in-depth documentation at some point in the future.

For now this will be the location of any @TODO action items, desired features, and committed updates.  

Also documented will be known bugs.

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Version 2.0.0                                           30 June 2015
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Features:
- Prior versions+
- Restructured framework (again), with run time enhancements
- Data files converted to JSON, removed python converters
- Enhancements to battle engine and graphics
- Can toggle sound in option menu
- Prof Elm intro scenes work
- Random wild pokemon works, and can battle
- Warnings hunt completed
- Graphics bugs on Unix-based OS fixed
- Deprecated unneeded classes

TODO/KNOWN BUGS:
- See repository issues page

===================================================================
Version 1.1.0                                           23 Jan 2014
===================================================================
Features:
- Version 1.0.1 +
- Restructured framework, with run time enhancements
- Fully commented

TODO:
- Options don't work
- pause menu selections only bare skeletons
- need world map sprite for pokegear
- wild encounters don't work
- need grass animation when walking through wild
- map should be expanded and should include indoors locations
- interact with world map (e.g. items, signs)
- prof elm's intro scenes

KNOWN BUGS:
- occasionally the player will be in the process of moving
	when a trainer sees them.  The behavior is a glitch, 
	the trainer should not move in to battle
===================================================================
Version 1.0.1                                           12 Jan 2014
===================================================================
Features:
- Version 1.0.0 +
- Pokemon database outside hard code
- Battle Engine works with placeholder moves
- Battle Engine accepts any Pokemon
- Pokemon handles sprite upgrade with level up and evolution
- Trainers' pokemon are included in npc factory to reduce hard code

TODO:
- Options don't work
- pause menu selections only bare skeletons
- need world map sprite for pokegear
- wild encounters don't work
- need grass animation when walking through wild
- map should be expanded and should include indoors locations
- interact with world map (e.g. items, signs)
- prof elm's intro scenes
- ADD COMMENTS before it's too late!

KNOWN BUGS:
- occasionally the player will be in the process of moving
	when a trainer sees them.  The behavior is a glitch, 
	the trainer should not move in to battle	
===================================================================
Version 1.0.0                                           11 Jan 2014
===================================================================
- Initial clean "working" version.
Features:
- New Game Intro Scene w/ name selection
- Battle Engine works (hard coded battle)
- "Continue" hard coded values work
- Sprites library half cleaned

TODO:
- battle engine picks default move for every turn
- Options don't work
- pause menu selections only bare skeletons
- need world map sprite for pokegear
- sprites in battles collide with frame b/c of sizing difference
- wild encounters don't work
- need grass animation when walking through wild
- map should be expanded and should include indoors locations
- interact with world map (e.g. items, signs)
- prof elm's intro scenes

KNOWN BUGS:
- occasionally the player will be in the process of moving
	when a trainer sees them.  The behavior is a glitch, 
	the trainer should not move in to battle
===================================================================
                     END RELEASE NOTES
===================================================================

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