maxnth / electron-vue-vite

๐Ÿฅณ Real simple electron + vue3 + vite boilerplate.

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electron-vue-vite

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๐Ÿฅณ Real simple Electron + Vue3 + Vite2 boilerplate.

Overview

This is a Vite-integrated Electron template built with simplification in mind.

The repo contains only the most basic files, dependencies and functionalities to ensure flexibility for various scenarios.

You need a basic understanding of Electron and Vite to get started. But that's not mandatory - you can learn almost all the details by reading through the source code. Trust me, this repo is not that complex. ๐Ÿ˜‹

Run Setup

# clone the project
git clone https://github.com/caoxiemeihao/electron-vue-vite.git

# enter the project directory
cd electron-vue-vite

# install dependency
npm install

# develop
npm run dev

Directory

A dist folder will be generated everytime when dev or build command is executed. File structure of dist is identical to the packages directory to avoid any potential path calculation errors.

โ”œ
โ”œโ”€โ”€ dist                      Will be generated following the structure of "packages" directory
โ”œ   โ”œโ”€โ”€ main
โ”œ   โ”œโ”€โ”€ preload
โ”œ   โ”œโ”€โ”€ renderer
โ”œ
โ”œโ”€โ”€ scripts
โ”œ   โ”œโ”€โ”€ build.mjs             Build script -> npm run build
โ”œ   โ”œโ”€โ”€ watch.mjs             Develop script -> npm run dev
โ”œ
โ”œโ”€โ”€ packages
โ”œ   โ”œโ”€โ”€ main                  Main-process source code
โ”œ       โ”œโ”€โ”€ vite.config.ts
โ”œ   โ”œโ”€โ”€ preload               Preload-script source code
โ”œ       โ”œโ”€โ”€ vite.config.ts
โ”œ   โ”œโ”€โ”€ renderer              Renderer-process source code
โ”œ       โ”œโ”€โ”€ vite.config.ts
โ”œ

Use Electron, NodeJs API

๐Ÿšง By default, using Electron or NodeJS API in the rederer process is strongly discouraged. For anyone who needs to bypass the security constraints, take a look at this template ๐Ÿ‘‰ electron-vite-boilerplate

As electron suggested, if you need access to the Electron and NodeJS API in the renderer process, you need to create a context bridge and expose the APIs you need to the renderer process.

Note that if your project uses typescript, you also need to add type declarations to the Window interface.

  • packages/preload/index.ts

    import fs from 'fs'
    import { contextBridge, ipcRenderer } from 'electron'
    
    // --------- Expose some API to Renderer-process. ---------
    contextBridge.exposeInMainWorld('fs', fs)
    contextBridge.exposeInMainWorld('ipcRenderer', ipcRenderer)
  • packages/renderer/src/global.d.ts

    // Defined on the window
    interface Window {
      fs: typeof import('fs')
      ipcRenderer: import('electron').IpcRenderer
    }
  • packages/renderer/src/main.ts

    // Use Electron, NodeJs API in Renderer-process
    console.log('fs', window.fs)
    console.log('ipcRenderer', window.ipcRenderer)

Use SerialPort, SQLite3 or other node-native addons in Main-process

  • First, you need to make sure the packages are listed in the "dependencies" since they are still needed at runtime after the project is packed.

  • Source code of main process and preload scripts are also bundled with Vitebuild.lib. Rollup configurations needed.

More: ๐Ÿ‘‰ packages/main/vite.config.ts

export default {
  build: {
    // built lib for Main-process, Preload-script
    lib: {
      entry: 'index.ts',
      formats: ['cjs'],
      fileName: () => '[name].js',
    },
    rollupOptions: {
      // configuration here
      external: [
        'serialport',
        'sqlite3',
      ],
    },
  },
}

dependencies vs devDependencies

  • First, you need to know if the package is still needed at runtime after packed.

  • Packages like serialport, sqlite3 are node-native modules and should be placed in dependencies. Vite will not build them and will treat them as externals.

  • Packages like vue, react are pure javascript modules and can be built with Vite. They can be listed in devDependencies which helps reducing the size of bundled product.

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๐Ÿฅณ Real simple electron + vue3 + vite boilerplate.

License:MIT License


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