maxervo / misc_bombhellman

2D Game Bomberman-like, C/SDL

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Bombhellman

2D Game Bomberman-like, C/SDL

Code can be used as boilerplate for 2D games C/SDL : classic structures, game loop...etc

Game: minimum features

  • Managing mouvements
  • Managing worlds
  • Bombs
  • Modifiers / Life
  • Monsters
  • Pause
  • Save & Load Game
  • Other features are implemented as well

Play:

  • Choose new game from the main menu, and start playing!

Compiling & Setup:

  • Dependencies :
  • gcc, SDL library (beware : v1.2), SDL_Image library (v1.2), SDL_Mixer (v1.2)
  • e.g on Debian based distributions: sudo apt-get install build-essential libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev
  • Then from the project main directory: make (Binary will be located in bin/)

  • Run binary from project main directory: bin/bombeirb (other sprites and some components won't be loaded otherwise e.i relative path)

Default Controls:

  • Arrow keys (up,down,left,right) : mouvements, menu choose buttons
  • Return : choose an option in the menu
  • Space : set a bomb
  • p : pause
  • s : save

Notes:

  • When saving one profile is available: "default" (Loading savegame in main menu will load automatically "default")

  • Saves are in save/ directory

  • All game current state (maps, player, environments) are in a roaming buffer (save/roaming), for the sake of a more unified/compact design. (It grants several advantages: after travelling from portal A to portal B, the world stays persistent/consistent e.i changes are maintained when you come back to portal A...etc)

  • World management is done, we can later design different maps by modifying map_i file in data/dev_game/world for instance Several cases are available in map_0, and an other map is available map_1 which is linked to map_0 to showcase the "teleport through portals" feature. Other maps (map_2 to map_7) can be linked together as well by simply adding the correct portals on the map.

  • Game data is relative to a "story game" (each one has their own maps/environments...etc) They are located in data/ directory Two "stories" are available for the moment:

    • default : base game that will be further developed (* dev_game : developer's version of the game to debug, test features...etc which was removed from "production version")

About

2D Game Bomberman-like, C/SDL

License:MIT License


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