Matt Kimmel's starred repositories
stable-diffusion
A latent text-to-image diffusion model
awesome-public-datasets
A topic-centric list of HQ open datasets.
nvidia-docker
Build and run Docker containers leveraging NVIDIA GPUs
quine-relay
An uroboros program with 100+ programming languages
OrcaSlicer
G-code generator for 3D printers (Bambu, Prusa, Voron, VzBot, RatRig, Creality, etc.)
SuperSlicer
G-code generator for 3D printers (Prusa, Voron, Creality, etc.)
BambuStudio
PC Software for BambuLab and other 3D printers
OpenCorsairLink
Linux and Mac OS support for the CorsairLink Devices
homebrew-graph
Creates a dependency graph of Homebrew formulae.
docker-containers
Docker images for fastai
git-sqlite
A custom diff and merge driver for sqlite
spatterlight
Updated fork of Spatterlight
zfs-recompress
Trigger ZFS compression on a set of files.
bin_packing
2D bin packing algorithm
Planetfall-Modern
Infocom's Planetfall, modernized
awesome-z-machine
The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system. This tiny archive attempts to collect key z-machine documents.