mattiasgustavsson / pixie

2D game engine for retro games, built entirely from single-file header libraries.

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Pixie retro game dev library

Pixie is my own little game engine for C/C++. A basic framework for making small retro styled 2D games. It supports 256 colors, and draws some of its inspiration from old-school BASIC programming languages.

Currently, the code is very much in pre-beta stage. Expect lots of things not to work. There's no documentation. There are bits missing, and bits which are just plain wrong. I am putting it up here so I have a place to point people to when I ask them to look things over and give me feedback - but it is probably too early to start using it for a real project.

At this point, I am not accepting any pull requests - but feel free to report issues if you find them. Also, I am happy to answer questions and discuss the code - best way is to message me on twitter, I'm @Mattias_G

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2D game engine for retro games, built entirely from single-file header libraries.

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Language:C 73.5%Language:C++ 25.6%Language:Batchfile 0.9%