Matteo Meli's starred repositories

cargo-expand

Subcommand to show result of macro expansion

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anyhow

Flexible concrete Error type built on std::error::Error

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rust-blog

Educational blog posts for Rust beginners

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cargo-watch

Watches over your Cargo project's source.

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case-studies

Analysis of various tricky Rust code

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proc-macro-workshop

Learn to write Rust procedural macros  [Rust Latam conference, Montevideo Uruguay, March 2019]

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async-trait

Type erasure for async trait methods

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reflect

Compile-time reflection API for developing robust procedural macros (proof of concept)

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cxx

Safe interop between Rust and C++

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flamegraph

Easy flamegraphs for Rust projects and everything else, without Perl or pipes <3

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unreal-rust

Rust integration for Unreal Engine 5

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rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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sparsey

Sparse set-based Entity Component System written in Rust.

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glfw-rs

GLFW3 bindings and idiomatic wrapper for Rust.

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entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

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wgpu

A cross-platform, safe, pure-Rust graphics API.

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box2d

Box2D is a 2D physics engine for games

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bevy

A refreshingly simple data-driven game engine built in Rust

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kibi

A text editor in ≤1024 lines of code, written in Rust

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reference

The Rust Reference

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craftinginterpreters

Repository for the book "Crafting Interpreters"

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v

Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io

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stb

stb single-file public domain libraries for C/C++

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sge

Simple graphics experiments built with Vulkan.

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GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

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sdf

Sphere tracing signed distance functions.

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VulkanTutorial

Tutorial for the Vulkan graphics and compute API

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EpicSurvivalGame

Third-person Survival Game for Unreal Engine (Sample Project)

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raytracing.github.io

Main Web Site (Online Books)

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