mattdeluca64 / Bad-Mario-Clone

Bad Clone of Mario using AndEngine and Box2D

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TODO: -MetaBlock Info -Break Floor/Blocks into Multiple blocks/bodies -brick block has just bottom/ground sensor

This is a bad clone of mario using AndEngine, and its Box2D and TMX extensions


Top Bugs:

-Jump too quickly doesn't jump minimum height && mario gets stuck with ONGROUND=false until jumps/falls

Bugs/Things not working yet: -horizontal line flickering in the background -mario's fastest movement is glitchy - because of bad velocity capping? -except for the floor, mario gets stuck on blocks lined up * the floor is one big rectangle to fix this, haven't implemented it on random boxes yet Things that are working/should be: -Mario movement animations(walk,run,skid,jump) -Coin animation && adding to the score -tmx map with 3 layers (background,objects,foreground) -jump and coin sounds (can get very annoying tho) -foot sensor, can't jump unless feet are on ground -one way blocks/platforms -

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Bad Clone of Mario using AndEngine and Box2D


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Language:Java 83.5%Language:C++ 15.0%Language:C 1.1%Language:Shell 0.2%Language:Makefile 0.2%