Matt Davis's starred repositories
FastDeepCloner
FastDeepCloner, This is a C# based .NET cross platform library that is used to deep clone objects, whether they are serializable or not. It intends to be much faster than the normal binary serialization method of deep cloning objects.
m8-sample-organizer
Tidy your sample library for the M8 Tracker
godot-text_effects_4.0
Some RichTextLabel effects for use in the Godot game engine. Updated for Godot 4.0
godot-text_effects
Some RichTextLabel effects for use in the Godot game engine.
Godot-FiniteStateMachine
A plugin for Godot 4 that adds an implementation of the finite state machine pattern
Blender-Super-Batch-Export
Allows you to export multiple meshes in a blend file to separate files in one click.
shaky-camera-3d
A variation of Godot 4 Camera3D node with shake animations to imitate filming while in motion
Unity-tiled-3d-Perlin-Noise-Generator
Generates 3d noise texture
TextureGenerator
3D and 2D Texture generation using the compute shaders within the Unity engine.
LittleGPTracker
LGPT feature improvements
unity-domain-reload-helper
A couple of attributes that help disabling Domain Reloading in Unity easier
godot-vscode-plugin
Godot development tools for VSCode
unity-gpu-texture-resize
A method that allows for fast GPU resizing in the Unity Engine.
Shader-Unity-Support
Extension for Visual Studio for editing Unity shaders
godot-tbloader
TrenchBroom Loader for Godot 4. (Alternative to Qodot)
dream-textures
Stable Diffusion built-in to Blender
Object-Pooling-for-Unity
Object Pooling for Unity
UnityIngameDebugConsole
A uGUI based console to see debug messages and execute commands during gameplay in Unity
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Chisel.Decals
Decal Tools for Unity Editor (despite the name).
gold-player
A first person player controller for Unity.
z64-romhack-tutorials
Romhacking-related tutorials for Zelda64 games
UnityFx.Outline
Screen-space outlines for Unity3d.
common-shaders
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders.