Matt Bierner's starred repositories
stable-diffusion-webui
Stable Diffusion web UI
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
vscode-gitlens
Supercharge Git inside VS Code and unlock untapped knowledge within each repository — Visualize code authorship at a glance via Git blame annotations and CodeLens, seamlessly navigate and explore Git repositories, gain valuable insights via rich visualizations and powerful comparison commands, and so much more
ARVideoKit
Capture & record ARKit videos 📹, photos 🌄, Live Photos 🎇, and GIFs 🎆.
sparse-voxel-octrees
CPU Sparse Voxel Octree Implementation
spotify-viz
Create realtime audio-reactive visuals, powered by Spotify.
SpleeterRT
Real time monaural source separation base on fully convolutional neural network operates on Time-frequency domain.
MetalAudioVisualizer
Tutorial on making your first Audio Visualizer in Swift using Metal, Accelerate, and AVAudioEngine!
CoreAudioMixer
An investigation into CoreAudio and the Accelerate Framework.
arkit-virtual-backdrop
Superimposes your image into a 3D world using Metal+Arkit
SceneKitMetalDeformableMesh
SceneKit mesh deformed by a Metal compute shader
google-streetview-images
Pull google streetview panoramic images along a route.
SimplexNoiseFilter
Metal-accelerated Simplex Noise Generator
Metal-Shadow-Map
Simple Metal shadow map
scene-color-reconstruction
Adding color to real-time scene reconstruction
SCNCustomGeometries-Part2
To accompany Part 2 of my Medium post
SCNCustomGeometries
Repository to go with my Medium post about making geometries in SceneKit
pdn-liquify
Liquify is a Paint.NET effect plugin to distort an image as if it were made of liquid