mathieuanthoine / pixi-particles

A particle system for PixiJS

Home Page:http://pixijs.github.io/pixi-particles/docs

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Pixi Particles

Build Status Dependency Status GitHub version

A particle system library for the PixiJS library. Also, we created an interactive particle editor to design and preview custom particle emitters which utilitze PixiParticles.

Sample Usage

Please see the examples for various pre-made particle configurations.

// Create a new emitter
var emitter = new PIXI.particles.Emitter(

	// The PIXI.Container to put the emitter in
	// if using blend modes, it's important to put this
	// on top of a bitmap, and not use the root stage Container
	container,
  
	// The collection of particle images to use
	[PIXI.Texture.fromImage('image.jpg')],
  
	// Emitter configuration, edit this to change the look
	// of the emitter
	{
		alpha: {
			start: 0.8,
			end: 0.1
		},
		scale: {
			start: 1,
			end: 0.3
		},
		color: {
			start: "fb1010",
			end: "f5b830"
		},
		speed: {
			start: 200,
			end: 100
		},
		startRotation: {
			min: 0,
			max: 360
		},
		rotationSpeed: {
			min: 0,
			max: 0
		},
		lifetime: {
			min: 0.5,
			max: 0.5
		},
		frequency: 0.008,
		emitterLifetime: 0.31,
		maxParticles: 1000,
		pos: {
			x: 0,
			y: 0
		},
		addAtBack: false,
		spawnType: "circle",
		spawnCircle: {
			x: 0,
			y: 0,
			r: 10
		}
	}
);

// Calculate the current time
var elapsed = Date.now();
		
// Update function every frame
var update = function(){
			
	// Update the next frame
	requestAnimFrame(update);

	var now = Date.now();
	
	// The emitter requires the elapsed
	// number of seconds since the last update
	emitter.update((now - elapsed) * 0.001);
	elapsed = now;
	
	// Should re-render the PIXI Stage
	// renderer.render(stage);
};

// Start emitting
emitter.emit = true;

// Start the update
update();

Note on Emitter Cleanup

When using PixiJS 3+, the SpriteRenderer in WebGL may keep a reference to your particles after you have destroyed your emitter. To ensure that they are garbage collected, in WebGL only, reset the SpriteRenderer's sprite batching with yourRenderer.plugins.sprite.sprites.length = 0;

Documentation

http://pixijs.github.io/pixi-particles/docs/

Installation

PixiParticles can be installed using Bower or NPM.

bower install pixi-particles
npm install pixi-particles

Examples

Use in Haxe

Externs for Haxe have been added to adireddy's Pixi externs

License

Copyright (c) 2015 CloudKid

Released under the MIT License.

About

A particle system for PixiJS

http://pixijs.github.io/pixi-particles/docs

License:MIT License


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