Mateus Boiani (mateuz)

mateuz

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Location:Brazil

Home Page:https://mateuz.dev

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Organizations
NVIDIAGameWorks
sbcblab

Mateus Boiani's repositories

cujDE

A GPU-Based implementation of a self-adaptive Differential Evolution employing the jDE mechanism

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MTS-LS1

Implements the Multiple Trajectory Search - Local Search (1) for Large-Scale Global Optimization

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SHADE

A simple C++ implementation of SHADE: Success-History based parameter Adaptation for Differential Evolution proposed by Ryoji Tanabe and Alex Fukunaga (2013)

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HjDE-2D

A GPU-Based Hybrid jDE Algorithm Applied to the 2D-AB Protein Structure Prediction

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HjDE-3D

A GPU-Based Hybrid jDE Algorithm Applied to the 3D-AB Protein Structure Prediction

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jDE

A sequential implementation of a self-adaptive differential evolution namely jDE in C++

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P2AB

A C++ converter that given the amino acid sequence, output the respective AB sequence.

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SolisWets

Implements a minimization algorithm by random search technique introduced in 1981 by Francisco J. Solis & Roger J-B. Wets.

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VP2DAB

A simple plotter for 2d ab initio proteins using off lattice AB model

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cuda

NVIDIA GPU Computing

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GDB-Debugger

Simple PT-BR tutorial of how to use the GDB Debugger with C/C++ code.

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