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A GPU-Based implementation of a self-adaptive Differential Evolution employing the jDE mechanism
Implements the Multiple Trajectory Search - Local Search (1) for Large-Scale Global Optimization
A simple C++ implementation of SHADE: Success-History based parameter Adaptation for Differential Evolution proposed by Ryoji Tanabe and Alex Fukunaga (2013)
A GPU-Based Hybrid jDE Algorithm Applied to the 2D-AB Protein Structure Prediction
A GPU-Based Hybrid jDE Algorithm Applied to the 3D-AB Protein Structure Prediction
A sequential implementation of a self-adaptive differential evolution namely jDE in C++
A C++ converter that given the amino acid sequence, output the respective AB sequence.
Implements a minimization algorithm by random search technique introduced in 1981 by Francisco J. Solis & Roger J-B. Wets.
A simple plotter for 2d ab initio proteins using off lattice AB model
NVIDIA GPU Computing
Simple PT-BR tutorial of how to use the GDB Debugger with C/C++ code.