ENTER 'FinalProjectMLF' FOR NEWEST VERSION OF THE PROJECT
Final Project for LMSC-261 FA '19//
Mare(a/o) 3D Unity Environment
"Mare(a/o) is the name of my first LP, it means both "tide" and "dizziness". Once the mixes were ready, I sent the 11 song album to several friends involved in the visual arts; they were all expected to choose a song and respond through the creation of an image, video, animation, or text...
Project consists in creating a 'game' where the user is able to experience each song of the album as a room/scene that contains all of the content created by the artists. Additionally, the program asks for the user's mood to determine the trajectory (song order)
Estructure of Github Repository: *** FOLDER 'FinalProjectMLF' = Contains the material for the final submission
Proposal Documents: Preproposal, Proposal, and Status Report.
Lobby Scripts: Simple Scripts used for the demo showed in class. #Includes: On/Off Objects, MusicTestLoop, VideoSwapper, and PlayStinger (these scripts are not properly documentated. They are included to serve as a yuxtaposition to the final result)
Interaction Scripts: All of the C# Scripts written/adapted for this project #Includes: PlayAudio, VideoSwapper, Player, ColorObjects, SceneChanger, etc.
Unity Session: https://drive.google.com/open?id=1C5BuwerkDLRzfK8aO3W4AUhznY7Zybuy Includes an executable Unity file, media files (images, videos, animations, etc.).
Step 1: Download and decompress zip
Step 2: Install Unity https://store.unity.com/#plans-individual
Step 3: Make sure you have the right version (2019.2.14f1)
Step 4: The executable is in the Asset folder --> Scenes --> Lobby
Important Considerations: Download Unity Hub 2.2.2 Download Version: 2019.2.14f1 // This project is a demo version of the museum. It contains basic mechanics, media, and general infrastructure *Scripts that have 'meta' are liscensed and were used/adapted for specific functions of this project