mateo-kozomara / AdobeAir

The Tap for Tap Adobe Air Native Extension

Home Page:http://www.tapfortap.com

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Tap for Tap Adobe Air Native Extension

For more information about Tap for Tap visit http://www.tapfortap.com

For documentation on how to use the AdobeAir plugin visit the Tap for Tap documentation portal.

Adobe Air Build Instructions

  1. Install the Adobe Air SDK
  2. Install the Adobe Flex SDK
  3. Set the following environment variables:
  • For Android
    • ANDROID_SDK="PATH TO ANDROID SDK" (ie. /usr/local/android/)
    • ANDROID_TARGET="ANDROID TARGET SDK" (ie. 17)
  • For iOS
    • IOS_TARGET="IPHONE TARGET SDK" (ie. iphoneos6.1)
  • For Air
    • FLEX_SDK="PATH TO YOUR FLEX SDK" (ie. /Users/Shared/flex-sdk)
    • AIR_SDK="PATH TO YOUT AIR SDK" (ie. /Users/Shared/AdobeAIRSDK)
  1. Configure the iOS Plugin Project
  2. Open the XCode project in tapfortap-air/native-extension/ios
  3. Add a reference the FlashRuntimeExtension.h (usually found in $FLEX_SDK/include (If you know how to get xcodebuild to automatically include FlashRuntimeExtension.h let me know)
  4. run release.sh

1.2.1 / 2012-10-07

General

  • Update Android/iOS to SDK 3.x
  • Add setAutoScale method to stop Android from scaling banners ads based on the screen density

1.1.0 / 2013-07-09

Android

  • AdobeAir is now on par with native SDK
  • Update TapForTap.jar to 2.3.0
  • Add events for all ad units
  • AdView can now be positioned more finely

iOS

  • AdobeAir is now on par with native SDK
  • Update libTapForTap.a to 2.3.2
  • Add events for all ad units
  • AdView can now be positioned more finely

1.0.0 / 2013-03-05

Android

  • Update TapForTap.jar to 2.2.0

iOS

  • Update libTapForTap.a to 2.2.0

About

The Tap for Tap Adobe Air Native Extension

http://www.tapfortap.com


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