Note: This project is no longer maintained due to the usage of Flash and ActionScript being now void.
A modern ActionScript 3 game framework built on Starling, using Box2D for physics. The aim of Sentinel is to provide a consistent development experience by wrapping the Starling and Box2D libraries in Sentinel 'middleware' classes. These classes maintain their conventions and semantics across the framework, providing the highest level of readability and understanding possible.
Sentinel is broken down into three top level packages;
framework
- Contains foundation classes used by the entire framework.gameplay
- Contains classes specific to actual gameplay such as the gameBaseWorld
and itsBeings
.testing
- Provides a small collection of classes to get up an running with temporary code (e.g. placeholder menus) as well as some debugging oriented additions including theTestGameplay
class - allowing full control of theCamera
using the arrow keys.
Please be sure to use a release from the releases section rather than downloading the master branch - the project is currently under heavy construction.
- Visit the official website.
- Learn how to use Sentinel.
- Keep updated via the Blog.
- Read the class reference.
- Track my thoughts and possible additions on Trello.
I am remaking an old ActionScript 2 game using Sentinel, which you can view here. It should give a rough idea of how to use the framework until I have a thorough walkthrough set up on the website.