kingy71 (martinking71)

martinking71

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kingy71's repositories

axmol

Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)

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cmodule

Non-intrusive CMake dependency management

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cocos2d-x

Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.

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cocos2d-x-3rd-party-libs-src

Dependencies of cocos2d-x.

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corrade

C++11 multiplatform utility library

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emsdk

Emscripten SDK

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freetype

Official mirror of https://gitlab.freedesktop.org/freetype/freetype

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magnum

Lightweight and modular C++11 graphics middleware for games and data visualization

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magnum-integration

Integration libraries for the Magnum C++11/C++14 graphics engine

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magnum-plugins

Plugins for the Magnum C++11/C++14 graphics engine

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raylib

A simple and easy-to-use library to enjoy videogames programming

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glm

OpenGL Mathematics (GLM)

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json

JSON for Modern C++

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libjpeg-turbo

Main libjpeg-turbo repository

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libpng

LIBPNG: Portable Network Graphics support, official libpng repository

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o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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pugixml

Light-weight, simple and fast XML parser for C++ with XPath support

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scapix

Scapix Language Bridge

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SDL

Simple Directmedia Layer

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The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch

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the-forge-glfw

Demo showing how to use the-forge with your own windowing, input and application loop

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tinyxml2

TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.

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wickedEngine

3D engine focusing on modern rendering

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ZipArchive

ZipArchive is a simple utility class for zipping and unzipping files on iOS, macOS and tvOS.

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zlib

A massively spiffy yet delicately unobtrusive compression library.

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