This project is a prototype framework for a Battlefield-esque unit class system for Unreal Engine 4.
It is being built in Unreal Engine 4.16 using Blueprint scripting.
- Class list that is populated with an array of pre-specified unit classes
- Class list displays info for each class, such as class name, weapon loadout, etc.
- User can select a class to spawn as
- Template class containing basic parameters, methods, and event dispatchers