Mark Kim (markckim)

markckim

Geek Repo

Location:San Francisco, CA

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Mark Kim's repositories

RoomPlan

Demo using RoomPlan available on iOS 16

Mushroom_Minions

A tower-defense style app available for iPhone on the App Store

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Contour_Tracing

An implementation of the Moore Neighborhood algorithm used to trace the contours of a given image and output a JSON (or plist) file

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Scorched

Demo of destructible terrain (i.e., "Scorched" / "Worms" type gameplay) using cocos2d and box2d

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AdvancedNSOperations

Objective-C implementation of concepts introduced at WWDC 2015 Session 226 Advanced NSOperations.

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level-order

Algorithm problems and code solutions

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MAFocusNode

Custom Focus Node designed for SceneKit, a part of ARKit. Requires at least iOS 13.

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Memory_3D

A 3D game framework based on OpenGL ES 2.0 to prototype different types of games. The project explores a number of concepts needed in order to create a working game framework.

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Particles_3D

Prototyping 3D particle effects within Open GL using JSON-based configuration files. Config files can be used to quickly create and modify particle behavior, and easily export your particle parameters once testing is complete.

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MARESTModel

A lightweight HTTP client specialized in supporting simple REST APIs.

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