Thomas Viktil's repositories
Godot-3d-pixelart-demo
A 3D pixelart outline/highlight shader for Godot 4.
hexagrid-relaxing
JavaScript port of Cedric Guillemet's implementation of Oskar Stålberg's irregular grid in a hexagon.
blender-tools
🐵 Embark Addon for Blender
bounce-effect
Vertex shader that creates a bounce effect in geometry.
Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, etc
curved-corner-uvs
Creating curved corner UVs in Unity
Dcrew.Spatial
A set of highly-optimized, flexible and powerful 2D spatial partitions for MonoGame
dear-imgui-unity
Unity package for Dear ImGui
FallingSandJava
Falling Sand Simulation implemented in Java. Every pixel is simulated every frame and has its own state and intrinsic motivations.
GOAP
A multi-threaded GOAP system for Unity3D
GodogFightSimple
The final version of the simple "Godog Fight" game created in my tutorial series
godot-cdt
Constrained Delaunay triangulations GDExtension for Godot 4 using artem-ogre/CDT
MonoGame-JSONContentPipelineExtension
A MonoGame Content Pipeline Extension for importing custom game content in JSON file format.
MonoGame.Primitives2D
Easy-to-use 2D primitives
Nopipeline
A Monogame Content Pipeline enhancer.
thomas-homepage-browser
The homepage for new tabs in my browser
Unity-Boat-physics-Tutorial
Make a realistic boat in Unity