Thomas Viktil (mandarinx)

mandarinx

Geek Repo

Company:mandarin

Location:Oslo, Norway

Home Page:mandarin.no

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Thomas Viktil's repositories

Godot-3d-pixelart-demo

A 3D pixelart outline/highlight shader for Godot 4.

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hexagrid-relaxing

JavaScript port of Cedric Guillemet's implementation of Oskar Stålberg's irregular grid in a hexagon.

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bezier

A cubic Bezier class for Unity

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blender-tools

🐵 Embark Addon for Blender

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bounce-effect

Vertex shader that creates a bounce effect in geometry.

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caw

caw - cellular automation workspace

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Computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, etc

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curved-corner-uvs

Creating curved corner UVs in Unity

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Dcrew.Spatial

A set of highly-optimized, flexible and powerful 2D spatial partitions for MonoGame

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dear-imgui-unity

Unity package for Dear ImGui

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Delight

Delight is an open source component-oriented framework for Unity.

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FallingSandJava

Falling Sand Simulation implemented in Java. Every pixel is simulated every frame and has its own state and intrinsic motivations.

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ggez

Rust library to create a Good Game Easily

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GOAP

A multi-threaded GOAP system for Unity3D

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GodogFightSimple

The final version of the simple "Godog Fight" game created in my tutorial series

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godot-cdt

Constrained Delaunay triangulations GDExtension for Godot 4 using artem-ogre/CDT

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Humper

Collision detection for Axis-Aligned-Bounding-Boxes (aka AABB) in C#.

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MonoGame-JSONContentPipelineExtension

A MonoGame Content Pipeline Extension for importing custom game content in JSON file format.

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MonoGame.Primitives2D

Easy-to-use 2D primitives

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Nopipeline

A Monogame Content Pipeline enhancer.

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thomas-homepage-browser

The homepage for new tabs in my browser

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Unity-Boat-physics-Tutorial

Make a realistic boat in Unity

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