malkamius / CrimsonStainedLands

A MUD Server in C# Based on ROM

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CrimsonStainedLands

A MUD Server in C# Based on ROM

If it is running, you can connect to host Games.mywire.org or kbs-cloud.com on port 4000


To get started with this project locally:
Clone the repository at https://github.com/malkamius/CrimsonStainedLands

Open the solution under CrimsonStainedLands\master CrimsonStainedLands.sln with visual studio 2022
Or open the CrimsonStainedLands folder with VS Code after getting the C# Extension for it

Edit the settings master\CrimsonStainedLands\Settings.xml if you want to change the port.

Run the solution. It should load all the areas under the master\CrimsonStainedLands\data\Areas folder.
It will spit out a lot of logs to the screen as it loads.

Use a mud client to connect to the localhost at the port(default 4000) specified in settings.xml

Player files will be saved as XML to the master\CrimsonStainedLands\data\players folder. You can log out and edit your player level using a text editor


Once you are level 60 I recommend doing a 'help olc'. OLC is custom for this mud, so it doesn't work like other ROMs...

I use prompt <%h/%Hhp %m/%Mm %v/%Vmv %W \Mvnum %R\x> ; for my prompt which shows the vnum of the room I am in at 60

If there is any additional information I can supply, let me know.

Maps and EQ by Roman Shapiro who used their tool at
Mud Map Builder to generate resources

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A MUD Server in C# Based on ROM


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