makus82 / X-Com-From-the-Ashes

A global conversion mod to OpenXcom based on own engine, expanding OpenXcom features

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X-Com: From the Ashes

Global conversion mod to OpenXcom. During the alien invasion, X-Com's initiative failed, alien agents infiltrated the ranks of most major governments, and within a few months, they were placed in a puppet regime. The true motives of the aliens remain obscure. Their hostile activities are skillfully hidden from the public. There is no support from the Council of Funding Nations, and Council members loyal to X-Com are scattered and remain concealed. The player will need to learn how to survive in the new circumstances, conduct an undercover struggle against alien forces, and cooperate with global organizations involved in the conflict.

Current version - pre-alpha

Mod is on it's initial development stage, all its aspects are WIP and im looking forward to present alpha 1 with playable version!

OpenXcom engine

This mod is developing togeter with dedicated engine, that is a fork of OpenXcom Extended. Though FtA megamod can be launched on conventions versions on the game engine, it's balance and plot highly depends on my engine's features, like diplomacy and alternative start. When mod would be released, it would be distributed together with demanded version of the OpenXcom engine.

Licensing

Mod From the Ashes - assets, rulesets and other configs distributed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. You are free to share and adapt the materials only for non-commercial purposes and when providing appropriate attribution. Any derivatives must be distributed under the same license.

Credits

I widely use various assets, created by OpenXcom modding community. Credits to licensed mods, that I'm using in my work provided in this file. As you can see, there are a lot of mods that are also using assets from other mods. I'm rather new to the community and I don't want to investigate this web, so I provide credits to a mod where I found assets, though it can be not original. If you feel that I should include credit to your mod and it is licensed, please let me know! I'd like to give special thanks to the contributors to my mod:

  • X-Man - en strings contribution, balance concepts and ideas, spirit support;
  • Drosan - engine coding;
  • wolwerin - weapon assets;
  • efrenespartano - image assets, inspiration, info support;
  • Brain_322 - image assets;
  • KoTiK03 - base sprite asset;

Support

I realize I have a tremendous amount of work to do. I'll be happy to have any kind of support. Visit our Discord server, share your thoughts, ideas, and suggestions. You make an issue here on GitHub, or if you want to get involved in development - write to me, I will be glad of any help. Feel free to make fork and pull requests or propose changes directly. If you are motivated to support me financially, check out this site. Your donations will be spent on creating professional visual assays - unique music, full-size images and even animated into. And by subscribing my Patreon you can access to my dev blog, insides and get unique awards in the game.

About

A global conversion mod to OpenXcom based on own engine, expanding OpenXcom features