maishiroma / LudumDare_48

This contains the source code for the (upcoming) Game Jam, Ludum Dare 48 (April 23 - April 24)

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Ludum Dare 48

Welcome to my entry for this year's Ludume Dare title, Sky Plummet!

This was submitted as part of the Compo entry, meaning that ALL assets, except for one font, were developed by myself, so keep this in mind when playing!

demo

Objective

The goal of Sky Plummet is to get the high score by drilling you way into gold ore blocks! And avoid slamming headfirst into anything!

Controls

  • A and D or Left and Right arrows: Move horizontally
  • Spacebar: Start / Stop Plummet

Features

  • Endless gameplay, where high scores are saved in a play session!
  • Dynamic difficulty; the longer you plummet and get points, the harder the game will become.
  • Played and tested on Windows and WebGL!
  • Dynamically changing backgrounds the further you drop!

Screenshots

Gameplay_1

Gameplay_2

Gameplay_3

Tools Used

  • Unity 2020 (engine)
  • Visual Studio 2019 (Coding/Engine)
  • Affinity Photo (Art)
  • Piskel (Art)
  • Boscoa Ceoil (Music)
  • sfxr (SFX)

Future List

  • Clean up code! (It makes me sad hahaha!!!)
  • Add cut content to bounce off of specific blocks
  • Add more variety to spawner

Credits

  • Programming = maishiroma (Kaabiikaze)
  • Art = (Kaabiikaze)
  • Game Design = (Kaabiikaze)
  • UI = (Kaabiikaze)
  • Music / SFX = (Kaabiikaze)
  • Font = Jaggy Keen (by DeddyAng)

About

This contains the source code for the (upcoming) Game Jam, Ludum Dare 48 (April 23 - April 24)


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