tonghao.yuan's starred repositories
Volumetric-data-structures-for-real-time-ray-tracing
All documents related to my master thesis
GPU-path-tracing-with-CUDA-tutorial-4
Optimised BVH traversal + HDRI environment mapping
PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Terathon-Math-Library
C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.
Modeling-Cloth-2_8
New modeling Cloth tools
Windows10Debloater
Script to remove Windows 10 bloatware.
cp-algorithms
Algorithm and data structure articles for https://cp-algorithms.com (based on http://e-maxx.ru)
oibvh-tree
Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"
monte-carlo-ray-tracer
Physically based renderer with Path Tracing and Photon Mapping.
physically-based-api
A database of physically based values for CG artists.
VolumeRender
Volume rendering
mesh-deformation
multiresolution real-time freeform modeling
VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
laplacian-deformation
Laplacian mesh deformation